AoeStats
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Arabia

509825114Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 32m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Magyars · Russia
1158
+13
🇹🇼 Persians · Taiwan
1095
+15
🇻🇳 Armenians · Vietnam
1083
-14
🇻🇳 Celts · Vietnam
1077
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 1,414 8:35 22:33 — ⚔ Archer Rush
41 1,340 10:10 20:51 — ⚔ M@A into Skirms
34 1,128 9:12 21:29 — ⚔ Scout Rush
28 909 10:19 21:35 —

Resources

Player Food Wood Gold Stone Spent Collected
7,520 5,495 2,875 750 16,640 19,051
6,960 5,394 1,940 980 15,274 17,667
7,370 5,025 1,965 100 14,460 14,939
5,090 2,811 710 650 9,261 9,709
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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