AoeStats
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Arabia

509821883Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 47m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Armenians · Vietnam
1070
+13
🇻🇳 Celts · Vietnam
1063
+14
🇦🇺 Malay · Australia
1029
-14
🇫🇷 Franks · France
993
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 1,858 11:04 24:02 46:29 ⚔ M@A Rush
34 1,604 10:56 20:32 41:16 ⚔ M@A FC
26 1,237 11:03 23:31 43:36 ⚔ Scout Rush
15 705 10:27 21:16 29:29 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,045 12,018 7,415 100 37,578 38,627
15,810 10,819 7,530 1,515 35,674 40,780
17,305 7,560 7,620 2,900 35,385 41,017
11,710 7,417 4,435 1,700 25,262 29,206
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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