AoeStats
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Arena

509812438Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 75m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Armenians · Vietnam
1038
+16
🇻🇳 Celts · Vietnam
1031
+16
🇨🇳 Bohemians · China
1062
-17
🇹🇼 Malians · Taiwan
1005
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 3,545 9:40 16:11 38:20 ⛏ Fast Castle
34 2,582 10:55 16:26 51:08 ⛏ Fast Castle
31 2,337 10:11 18:00 37:29 ⛏ Fast Castle
16 1,180 12:50 16:44 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,485 31,795 22,440 3,830 83,550 87,339
29,385 24,080 11,860 1,080 66,405 74,925
27,875 19,770 9,855 1,250 58,750 62,111
10,420 7,125 4,125 1,730 23,400 23,959
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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