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African Clearing

510331014Analyzed
4v4 RM · 5h ago on Sep 30, 2026· 42m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Spanish · Mexico
1098
+42
🇨🇳 Huns · China
1085
+16
🇨🇳 Italians · China
1081
+16
🇬🇧 Hindustanis · United Kingdom
1077
+16
🇨🇳 Mongols · China
1123
-19
🇵🇪 Chinese · Peru
1072
-15
🇦🇺 Dravidians · Australia
1063
-15
🇲🇽 Slavs · Mexico
1042
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 1,588 13:42 18:06 — ⛏ Fast Castle
34 1,450 13:23 17:04 34:18 ⛏ Fast Castle
23 1,007 13:19 19:49 42:04 ⛏ Fast Castle
21 907 14:13 18:34 36:09 ⛏ Fast Castle
19 795 14:31 21:27 37:30 ⛏ Fast Castle
16 668 15:11 20:01 38:06 ⛏ Fast Castle
16 705 15:36 19:46 — ⛏ Fast Castle
15 640 13:53 18:23 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,460 11,135 13,965 1,050 49,610 54,364
11,430 13,953 6,725 950 33,058 41,783
12,450 11,870 5,150 3,145 32,615 45,978
15,210 7,334 3,815 1,700 28,059 30,482
11,895 7,835 5,445 1,050 26,225 27,474
9,305 6,325 2,800 1,600 20,030 24,535
4,200 2,975 1,130 750 9,055 10,006
2,550 1,320 250 100 4,220 4,967
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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