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Marketplace

505622168Analyzed
1v1 RM · 20d ago on Sep 10, 2026· 28m 16s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Magyars · Australia
886
+17
🇰🇷 Huns · South Korea
916
-17
Player eAPM Actions Feudal Castle Imperial Opening
17 480 11:47 23:01 — ⚔ Scout Rush
15 417 11:03 21:06 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,830 3,897 850 100 10,677 13,104
4,850 3,810 760 0 9,420 10,342
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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