AoeStats
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Arena

510130872Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 50m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
61 3,087 10:35 14:47 31:51 ⛏ Fast Castle
48 2,417 10:44 15:05 30:34 ⛏ Fast Castle
39 1,940 11:27 17:48 31:27 ⛏ Fast Castle
37 1,865 11:44 15:28 29:26 ⛏ Fast Castle
27 1,356 11:12 15:01 31:14 ⛏ Fast Castle
22 1,098 9:35 14:18 28:59 ⛏ Fast Castle
19 963 9:43 23:42 38:03
19 951 12:02 16:54 36:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,940 18,875 27,345 2,190 80,350 88,492
24,230 28,040 14,775 1,715 68,760 91,156
33,850 19,055 12,610 2,130 67,645 67,962
32,125 15,965 10,885 3,660 62,635 70,507
26,170 10,061 22,165 2,150 60,546 70,639
18,860 19,540 5,495 1,400 45,295 45,746
13,020 19,750 9,145 1,505 43,420 51,029
14,085 8,265 6,625 2,380 31,355 32,273
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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