AoeStats
← Joe Rogaine 4

Black Forest

509821643Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 22m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Georgians · Mexico
723
+15
🇵🇪 Bulgarians · Peru
709
+16
🇺🇸 Bulgarians · United States
711
-34
🇺🇸 Spanish · United States
687
-27
Player eAPM Actions Feudal Castle Imperial Opening
19 438 14:39 — — ⚔ Drush
18 411 11:35 — — ⚔ Scout Rush
10 223 11:22 — —
10 220 11:03 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,450 3,035 430 0 6,915 7,962
3,400 2,665 290 0 6,355 7,175
3,675 2,126 525 0 6,326 6,690
3,115 2,482 50 75 5,722 6,565
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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