AoeStats
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Black Forest

510010318Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 42m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
749
+13
🇨🇴 Italians · Colombia
743
+14
🇨🇴 Vietnamese · Colombia
701
+15
🇦🇷 Byzantines · Argentina
774
-45
🇦🇷 Khmer · Argentina
661
-25
🇦🇷 Khmer · Argentina
643
-22
Player eAPM Actions Feudal Castle Imperial Opening
33 1,406 14:04 20:01 36:32
15 626 13:11 20:07 34:16 ⚔ M@A into Archers
15 645 13:05 24:21 37:48 ⛏ Fish Boom FC
14 585 12:40 25:48 — ⚔ Archer Rush
8 354 13:22 25:22 — ⛏ Fast Castle
7 311 13:11 31:05 —

Resources

Player Food Wood Gold Stone Spent Collected
14,350 17,694 9,670 1,930 43,644 47,237
15,975 17,865 4,945 3,125 41,910 43,580
12,025 13,315 8,670 1,690 35,700 40,849
9,920 4,640 2,830 760 18,150 23,106
6,375 4,929 3,855 1,575 16,734 18,270
6,140 4,670 3,525 1,430 15,765 16,136
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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