AoeStats
← Alphonse

Arabia

510462290Analyzed
3v3 RM · 10h ago on Oct 1, 2026· 53m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Hindustanis · Argentina
940
+11
🇦🇷 Vietnamese · Argentina
804
+17
🇦🇷 Magyars · Argentina
791
+17
🇦🇷 Spanish · Argentina
828
-39
🇦🇷 Franks · Argentina
828
-39
🇦🇷 Teutons · Argentina
828
-39
Player eAPM Actions Feudal Castle Imperial Opening
44 2,345 10:06 28:55 47:02 ⚔ Archer Rush
26 1,425 10:27 19:29 36:56 ⚔ Scout Rush
23 1,244 10:12 23:44 44:45 ⚔ Scout Rush
22 1,207 10:20 28:06 44:48 ⚔ Scout Rush
19 1,033 9:56 32:53 — ⚔ M@A Rush
17 892 9:50 20:58 42:00 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,405 13,235 10,450 3,065 47,155 67,124
18,720 11,125 11,260 2,300 43,405 47,986
13,995 13,733 6,660 2,200 36,588 55,763
11,770 5,990 4,040 2,050 23,850 26,408
10,685 5,115 5,395 2,150 23,345 26,171
10,740 4,665 4,725 1,400 21,530 30,022
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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