AoeStats
← Alphonse

Black Forest

510456892Analyzed
3v3 RM · 8h ago on Oct 1, 2026· 57m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Khmer · Peru
915
+14
🇵🇪 Persians · Peru
915
+14
🇵🇪 Mongols · Peru
901
+14
🇦🇷 Spanish · Argentina
866
-38
🇦🇷 Mongols · Argentina
866
-38
🇦🇷 Teutons · Argentina
866
-38
Player eAPM Actions Feudal Castle Imperial Opening
28 1,629 11:06 16:36 36:08 ⛏ Fast Castle
20 1,157 12:13 23:34 33:59 ⚔ Towers FC
19 1,070 10:11 21:58 40:22 ⚔ Archer Rush
18 1,034 14:35 24:43 35:01 ⛏ Fast Castle
17 989 13:25 27:38 46:21 ⚔ M@A into Archers
16 923 10:27 25:04 35:18 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,345 17,330 16,390 3,670 66,735 86,080
16,460 24,672 17,735 4,385 63,252 70,532
21,020 16,968 12,995 3,350 54,333 67,706
22,785 12,835 17,010 1,625 54,255 68,042
23,565 14,905 10,930 4,420 53,820 72,736
17,930 8,345 9,740 2,275 38,290 47,152
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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