AoeStats
← Alphonse

Arabia

510452543Analyzed
3v3 RM · 11h ago on Oct 1, 2026· 40m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Ethiopians · Chile
950
+14
🇦🇷 Magyars · Argentina
915
+16
🇨🇳 Chinese · China
897
+15
🇦🇷 Spanish · Argentina
908
-42
🇦🇷 Mongols · Argentina
908
-42
🇦🇷 Teutons · Argentina
908
-42
Player eAPM Actions Feudal Castle Imperial Opening
47 1,932 9:32 22:39 40:14 ⚔ Scout Rush
32 1,332 12:59 19:29 36:29
27 1,101 11:02 19:15 33:56 ⚔ Archers FC
24 997 10:11 20:13 39:55 ⛏ Fast Castle
20 833 10:49 27:44 — ⚔ M@A into Archers
19 790 10:05 23:14 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,725 13,944 11,075 200 39,944 46,218
14,975 13,862 7,565 2,800 39,202 42,536
13,845 11,894 4,640 850 31,229 35,525
9,600 10,354 4,495 2,250 26,699 30,272
11,780 4,770 5,940 650 23,140 25,240
9,465 4,739 3,125 1,025 18,354 19,406
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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