AoeStats
← Alphonse

Coastal Forest

510442361Analyzed
3v3 RM · 13h ago on Oct 1, 2026· 43m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Persians · Colombia
1091
+12
🇨🇴 Japanese · Colombia
1036
+14
🇲🇽 Portuguese · Mexico
1025
+16
🇦🇷 Spanish · Argentina
1000
-43
🇦🇷 Britons · Argentina
1000
-43
🇦🇷 Franks · Argentina
1000
-43
Player eAPM Actions Feudal Castle Imperial Opening
36 1,574 10:15 19:48 29:52 ⛏ Fast Castle
29 1,287 9:36 23:26 38:06 ⚔ Archer Rush
26 1,136 11:13 18:04 32:25 ⛏ Fast Castle
24 1,064 11:29 17:14 32:54 ⛏ Fast Castle
21 933 11:09 25:18 33:11 ⚔ Archer Rush
19 834 11:44 24:39 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,825 14,215 11,510 2,485 47,035 51,745
17,210 13,071 8,525 2,900 41,706 49,827
12,150 11,928 6,640 1,705 32,423 33,003
13,950 6,825 6,720 1,300 28,795 35,333
9,325 8,381 7,475 1,000 26,181 28,948
8,450 11,681 4,010 1,600 25,741 28,885
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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