AoeStats
← Navaneeth_Kani

Nomad

506171111Analyzed
4v4 RM · 21d ago on Sep 12, 2026· 5m 53s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Persians · Chile
1148
+12
🇬🇷 Malay · Greece
1136
+12
🇷🇺 Koreans · Russia
1119
+13
🇦🇷 Celts · Argentina
1089
+14
🇨🇳 Huns · China
1089
-15
🇮🇳 Cumans · India
1039
-20
🇨🇳 Spanish · China
1032
-12
🇧🇷 Franks · Brazil
1029
-12
Player eAPM Actions Feudal Castle Imperial Opening
32 188 — — —
28 162 — — —
27 161 — — —
23 134 — — — ⛏ Fish Boom
18 103 — — —
14 82 — — —
14 82 — — —
12 69 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,100 200 50 0 1,350 1,048
400 706 0 100 1,206 484
400 700 0 100 1,200 552
700 275 0 100 1,075 590
500 500 50 0 1,050 754
250 650 0 100 1,000 286
350 325 50 0 725 428
50 175 0 0 225 330
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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