AoeStats
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Arena

505483414Analyzed
4v4 RM · 24d ago on Sep 9, 2026· 40m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Huns · France
1138
+15
🇺🇸 Portuguese · United States
1130
+16
🇩🇪 Poles · Germany
1060
+18
🇰🇿 Ethiopians · Kazakhstan
1037
+20
🇹🇼 Teutons · Taiwan
1150
-19
🇨🇳 Berbers · China
1129
-18
🇮🇳 Turks · India
1095
-29
🇨🇳 Bohemians · China
1094
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 1,937 10:36 15:52 39:11 ⛏ Fast Castle
35 1,424 10:31 15:09 30:42 ⛏ Fast Castle
32 1,317 11:54 15:34 28:34 ⛏ Fast Castle
29 1,174 9:06 17:08 — ⛏ Fast Castle
28 1,154 10:51 14:53 33:22 ⛏ Fast Castle
28 1,151 11:05 15:01 — ⛏ Fast Castle
25 1,022 11:28 15:27 31:54 ⛏ Fast Castle
13 515 11:25 15:58 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,600 19,430 11,890 2,350 53,270 61,293
15,745 21,280 12,840 1,550 51,415 60,190
21,745 18,550 3,600 1,820 45,715 51,323
15,910 18,995 5,660 3,615 44,180 48,860
15,955 17,925 7,920 1,680 43,480 46,899
13,040 5,635 5,260 750 24,685 27,356
6,750 6,175 300 950 14,175 18,084
6,665 4,720 1,670 200 13,255 16,037
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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