AoeStats
← EL TOASTIE

Yucatan

510952413Analyzed
3v3 RM · 4h ago on Oct 3, 2026· 81m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
980
+15
🇦🇷 Magyars · Argentina
943
+16
🇦🇷 Mongols · Argentina
772
+24
🇳🇿 Franks · New Zealand
987
-20
🇳🇿 Romans · New Zealand
941
-18
🇳🇿 Vietnamese · New Zealand
910
-17
Player eAPM Actions Feudal Castle Imperial Opening
33 2,714 11:22 17:41 37:17 ⛏ Fast Castle
32 2,582 11:16 22:40 36:47 ⚔ Scout Rush
26 2,126 9:29 20:08 36:17 ⛏ Fast Castle
18 1,466 12:26 21:27 42:39
14 1,172 11:32 22:17 42:53 ⚔ Scout Rush
10 804 13:25 26:29 52:55

Resources

Player Food Wood Gold Stone Spent Collected
72,605 31,071 80,245 1,600 185,521 188,570
44,305 19,197 43,120 4,690 111,312 131,035
40,970 27,811 26,105 4,205 99,091 112,966
40,770 12,285 34,860 5,590 93,505 117,321
37,010 11,362 14,920 4,900 68,192 70,793
10,230 9,498 6,230 2,155 28,113 34,180
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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