AoeStats
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Yucatan

510467700Analyzed
4v4 RM · 9h ago on Oct 1, 2026· 68m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Koreans · China
954
+15
🇺🇸 Aztecs · United States
907
+17
🇨🇱 Magyars · Chile
887
+17
🇨🇳 Spanish · China
886
+17
🇺🇸 Lithuanians · United States
950
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🇻🇳 Cumans · Vietnam
926
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🇦🇷 Burgundians · Argentina
913
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🇩🇪 Saracens · Germany
892
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 2,756 11:47 17:31 34:44 ⛏ Fast Castle
35 2,425 11:42 17:51 32:05 ⛏ Fast Castle
25 1,722 12:03 18:33 38:14 ⛏ Fast Castle
25 1,681 11:18 21:25 40:36 ⛏ Fast Castle
22 1,514 10:52 18:43 35:54 ⛏ Fast Castle
19 1,294 11:53 15:45 32:13 ⛏ Fast Castle
18 1,209 11:33 16:56 32:21 ⛏ Fast Castle
18 1,238 10:21 15:00 32:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,305 59,195 29,870 5,635 124,005 151,456
58,980 28,865 23,415 7,700 118,960 139,190
35,180 30,401 33,225 4,500 103,306 106,008
32,620 26,740 31,755 4,580 95,695 105,634
32,435 9,290 29,145 5,105 75,975 83,028
24,890 27,718 16,085 2,960 71,653 81,971
16,775 19,980 11,945 3,250 51,950 59,419
16,055 11,286 9,345 5,435 42,121 44,222
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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