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Black Forest

510250778Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 17m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Slavs · Taiwan
1034
+14
🇨🇱 Persians · Chile
994
+15
🇭🇰 Franks · Hong Kong SAR China
909
+19
🇩🇪 Italians · Germany
897
+19
🇺🇸 Britons · United States
1019
-19
🇦🇷 Inca · Argentina
973
-17
🇨🇦 Spanish · Canada
961
-16
🇻🇳 Vikings · Vietnam
941
-15
Player eAPM Actions Feudal Castle Imperial Opening
55 988 11:51 — — ⛏ Fish Boom FC
29 516 13:20 17:13 — ⛏ Fast Castle
25 453 14:28 — — ⛏ Fish Boom
21 377 11:31 17:11 — ⛏ Fast Castle
14 251 12:13 16:11 — ⛏ Fast Castle
14 250 10:10 16:14 — ⛏ Fast Castle
13 233 11:34 — — ⛏ Fish Boom FC
13 237 12:15 16:47 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,775 2,330 250 100 6,455 6,532
3,300 2,680 355 45 6,380 6,926
3,100 2,448 200 0 5,748 6,353
3,225 2,190 200 100 5,715 6,027
3,200 2,270 200 0 5,670 6,615
3,225 1,701 200 0 5,126 5,478
3,250 1,205 250 100 4,805 6,293
2,050 2,308 125 0 4,483 5,138
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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