AoeStats
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Black Forest

510195148Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 53m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Mongols · Canada
977
+14
🇲🇽 Britons · Mexico
951
+16
🇻🇳 Bengalis · Vietnam
951
+16
🇦🇷 Wu · Argentina
945
+16
🇧🇷 Huns · Brazil
988
-17
🇫🇷 Italians · France
982
-17
🇬🇧 Hindustanis · United Kingdom
903
-14
🇨🇳 Huns · China
897
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 2,321 13:14 17:29 30:08 ⛏ Fish Boom FC
30 1,619 12:36 17:38 29:50 ⛏ Fish Boom FC
27 1,439 11:22 17:22 34:12 ⛏ Fast Castle
26 1,370 11:25 18:20 33:36 ⛏ Fast Castle
25 1,359 10:39 18:49 31:21 ⛏ Fish Boom FC
23 1,237 11:14 15:52 38:15 ⛏ Fast Castle
22 1,151 15:24 23:30 41:02 ⛏ Fast Castle
14 761 11:09 17:58 39:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,660 30,140 23,410 3,920 88,130 111,504
35,400 21,904 16,125 1,890 75,319 77,157
19,220 27,605 19,925 3,000 69,750 76,914
22,440 23,570 21,080 2,055 69,145 84,344
23,215 20,780 18,070 4,200 66,265 76,644
24,910 20,045 8,180 3,655 56,790 59,126
19,360 16,847 14,090 1,855 52,152 69,263
21,230 17,058 7,460 1,330 47,078 51,088
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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