AoeStats
← erenyager958187

Arena

510646035Analyzed
2v2 RM · 1d ago on Oct 2, 2026· 49m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Japanese · Australia
1076
+12
🇧🇷 Persians · Brazil
944
+19
🇦🇷 Burgundians · Argentina
1000
-48
🇦🇷 Bohemians · Argentina
984
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 1,247 11:09 14:53 30:40 ⛏ Fast Castle
22 1,099 10:00 17:13 30:33 ⛏ Fast Castle
17 834 10:41 16:19 34:01 ⛏ Fast Castle
14 691 10:08 22:33 43:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,835 24,255 14,950 2,800 66,840 71,358
17,780 24,015 16,600 3,675 62,070 68,810
25,920 14,540 11,010 2,550 54,020 72,166
21,170 12,340 9,085 1,400 43,995 49,988
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.