AoeStats
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MegaRandom

510729710Analyzed
2v2 RM · 15h ago on Oct 2, 2026· 22m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Maya · Türkiye
948
+12
🇹🇷 Ethiopians · Türkiye
922
+13
🇩🇪 Franks · Germany
878
-36
🇩🇪 Khmer · Germany
843
-33
Player eAPM Actions Feudal Castle Imperial Opening
24 545 12:14 18:15 — ⛏ Fish Boom into Galleys FC
22 508 11:43 15:52 — ⛏ Fast Castle
20 452 11:07 18:43 — ⛏ Fish Boom FC
11 249 13:36 21:20 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,130 4,570 1,545 300 11,545 12,319
3,675 4,803 1,075 125 9,678 9,622
4,210 2,425 2,600 0 9,235 9,327
3,335 2,660 240 125 6,360 6,788
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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