AoeStats
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African Clearing

510719678Analyzed
2v2 RM · 16h ago on Oct 2, 2026· 56m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1059
+11
🇩🇪 Armenians · Germany
1057
+11
🇩🇪 Khmer · Germany
960
-37
🇩🇪 Franks · Germany
917
-31
Player eAPM Actions Feudal Castle Imperial Opening
28 1,588 15:26 20:21 46:15 ⛏ Fast Castle
26 1,468 13:20 19:47 36:06 ⛏ Fast Castle
19 1,091 12:11 18:34 39:59 ⛏ Fast Castle
14 809 13:02 21:27 39:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,585 17,975 13,890 2,400 54,850 60,708
21,920 18,340 9,480 2,500 52,240 71,172
22,420 14,718 10,535 2,250 49,923 51,608
21,575 13,618 8,590 2,450 46,233 56,147
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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