AoeStats
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Arabia

510390769Analyzed
1v1 RM · 4h ago on Sep 30, 2026· 46m 44s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Persians · Slovakia
1367
+16
🇺🇸 Lithuanians · United States
1357
-16
Player eAPM Actions Feudal Castle Imperial Opening
59 2,762 8:52 20:48 35:06 ⚔ Scouts into Skirms
46 2,130 9:56 21:24 33:24 ⚔ Drush into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
21,750 14,312 14,615 2,830 53,507 56,583
23,890 14,117 12,430 1,500 51,937 55,168
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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