AoeStats
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Arena

510506107Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 44m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
1222
+14
🇫🇷 Mongols · France
1208
+15
🇫🇷 Huns · France
1197
-15
🇩🇪 Slavs · Germany
1169
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,577 10:28 14:12 33:47 ⛏ Fast Castle
25 1,131 9:37 16:08 34:40 ⛏ Fast Castle
1 48 — — —
1 26 — — —

Resources

Player Food Wood Gold Stone Spent Collected
20,005 20,500 6,235 1,680 48,420 57,883
20,230 12,190 13,385 850 46,655 51,829
100 0 0 0 100 263
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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