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Coastal Forest

510503974Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 36m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Aztecs · Germany
1169
+18
🇩🇪 Byzantines · Germany
1151
+18
🇻🇳 Sicilians · Vietnam
1209
-18
🇪🇸 Franks · Spain
1199
-18
Player eAPM Actions Feudal Castle Imperial Opening
41 1,481 10:46 23:36 — ⚔ Skirmisher Rush
27 975 10:37 17:23 30:57 ⚔ Drush FC
17 614 10:33 — — ⚔ Archer Rush
16 563 9:35 — —

Resources

Player Food Wood Gold Stone Spent Collected
14,515 9,855 5,100 1,750 31,220 32,677
10,740 6,706 2,550 980 20,976 21,886
2,290 1,800 680 0 4,770 5,065
2,550 1,195 50 175 3,970 4,860
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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