AoeStats
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Black Forest

506998229Analyzed
4v4 RM · 16d ago on Sep 16, 2026· 56m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Mongols · Russia
898
+6
🇦🇷 Goths · Argentina
876
+7
🇺🇸 Turks · United States
763
+11
🇺🇸 Romans · United States
452
+23
🇨🇱 Persians · Chile
790
-38
🇨🇦 Bulgarians · Canada
621
-11
🇧🇷 Japanese · Brazil
601
-10
🇵🇪 Poles · Peru
570
-9
Player eAPM Actions Feudal Castle Imperial Opening
34 1,889 11:20 14:52 32:44 ⛏ Fast Castle
29 1,641 14:24 17:55 32:17 ⛏ Fish Boom FC
16 872 14:08 21:37 — ⛏ Fast Castle
15 867 12:56 22:03 39:57 ⛏ Fast Castle
14 780 14:10 23:25 38:07
13 747 15:34 23:42 34:34 ⛏ Fish Boom FC into Fast Imp
13 729 12:54 19:22 31:37 ⛏ Fast Castle
7 418 17:39 — —

Resources

Player Food Wood Gold Stone Spent Collected
35,920 29,020 19,185 850 84,975 96,064
27,445 21,155 12,125 3,100 63,825 68,534
27,605 18,925 11,685 2,545 60,760 70,465
22,555 14,789 12,095 3,235 52,674 76,922
21,850 12,989 9,070 1,725 45,634 53,030
15,155 12,349 10,115 900 38,519 50,287
14,855 8,935 5,455 285 29,530 33,650
3,360 2,910 320 490 7,080 7,585
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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