AoeStats
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Black Forest

506993608Analyzed
4v4 RM · 16d ago on Sep 16, 2026· 47m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Gurjaras · Colombia
628
+12
🇨🇦 Malians · Canada
601
+13
🇨🇦 Franks · Canada
592
+14
🇲🇽 Spanish · Mexico
590
+14
🇵🇪 Poles · Peru
586
-16
🇲🇽 Romans · Mexico
568
-14
🇨🇴 Wei · Colombia
522
-12
🇨🇱 Britons · Chile
491
-11
Player eAPM Actions Feudal Castle Imperial Opening
18 865 12:21 19:58 33:17 ⛏ Fast Castle
17 808 13:06 18:29 36:41 ⛏ Fast Castle
16 746 13:43 25:23 38:32
14 665 17:29 28:13 37:07 ⛏ Fish Boom
13 626 12:27 23:03 38:29 ⛏ Fast Castle
12 553 14:31 25:11 37:41 ⛏ Fast Castle
11 543 10:42 18:18 36:37 ⛏ Fast Castle
0 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
12,900 13,276 7,985 3,675 37,836 43,758
15,350 12,700 8,110 850 37,010 41,593
15,350 12,837 6,115 2,355 36,657 49,603
13,265 15,478 6,325 850 35,918 41,722
12,515 9,369 5,520 2,115 29,519 32,956
10,380 8,908 6,805 1,605 27,698 29,882
10,825 7,413 3,490 800 22,528 29,600
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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