Arabia
508349465Analyzed1v1 RM
·
9d ago on Sep 22, 2026·
48m 34s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
juonma's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 647,336 analysed 1v1 players on Arabia.
TappTapp
C
Feudal Age
13:04
vs 9:49
btm 4%
Castle Age
18:36
vs 21:49
top 11%
Imperial Age
41:56
vs 38:59
btm 27%
eAPM
14
vs 38
btm 4%
First military
17:33
vs 10:33
btm 9%
▼
Slow Feudal Age at 13:04 — slower than 96% of analysed players on Arabia
▲
Fast Castle Age at 18:36 — faster than 89% of analysed players on Arabia
▼
Low eAPM (14) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
First military only at 17:33 (Archer) — later than 91% of analysed players on Arabia
▼
Town centers idle 3:21 of the first 18:36 — keep villagers queued
juonma
D
Feudal Age
9:47
vs 9:49
top 48%
Castle Age
26:20
vs 21:49
btm 8%
Imperial Age
—
vs 38:59
btm 0%
eAPM
16
vs 38
btm 6%
First military
13:04
vs 10:33
btm 22%
▼
Slow Castle Age at 26:20 — slower than 92% of analysed players on Arabia
▼
Low eAPM (16) — busier hands win idle time back
▼
Town centers idle 3:10 of the first 26:20 — keep villagers queued