AoeStats
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Nomad

507948960Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 58m 4s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1692
+8
🇭🇰 Georgians · Hong Kong SAR China
1630
+11
🇦🇷 Burmese · Argentina
1543
+14
🇮🇳 Khitans · India
1536
+13
🇸🇬 Poles · Singapore
1574
-14
🇨🇳 Teutons · China
1539
-13
🇯🇵 Lithuanians · Japan
1499
-11
🇨🇳 Persians · China
1407
-8
Player eAPM Actions Feudal Castle Imperial Opening
55 3,196 13:17 17:08 36:23 ⛏ Fish Boom FC
49 2,871 14:02 19:24 35:23 ⛏ Fish Boom into Fire Galleys FC
48 2,803 13:50 17:52 — ⛏ Fish Boom FC
42 2,426 12:23 16:36 31:56 ⛏ Fish Boom FC
40 2,318 17:24 23:19 53:34 ⛏ Fish Boom FC
40 2,326 37:31 41:18 — ⛏ Fish Boom FC
38 2,209 13:13 16:32 33:44 ⛏ Fish Boom FC
24 1,398 13:51 28:22 33:31 ⛏ Fish Boom into Fire Galleys FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
32,775 27,285 22,605 4,720 87,385 88,606
36,635 30,815 14,695 1,900 84,045 86,194
31,890 25,055 12,790 3,285 73,020 75,421
26,775 24,389 14,810 4,300 70,274 73,446
15,515 15,810 7,685 2,700 41,710 43,787
14,110 13,865 5,310 5,650 38,935 41,993
11,060 14,958 3,715 3,465 33,198 35,550
10,325 9,680 4,490 4,900 29,395 34,839
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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