AoeStats
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Black Forest

507018957Analyzed
2v2 RM · 16d ago on Sep 16, 2026· 78m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Gurjaras · China
526
+16
🇬🇧 Magyars · United Kingdom
504
+17
🇪🇸 Chinese · Spain
629
-21
🇹🇷 Turks · Türkiye
420
-12
Player eAPM Actions Feudal Castle Imperial Opening
25 1,931 16:43 22:58 36:34 ⛏ Fast Castle
14 1,094 19:37 25:17 33:02 ⛏ Fast Castle
10 765 13:17 30:20 —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
32,080 34,213 26,745 4,665 97,703 120,033
14,620 29,833 21,280 4,700 70,433 103,329
16,415 9,605 9,140 2,930 38,090 49,004
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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