AoeStats
← Lukebeam54

Black Forest

506715101Analyzed
3v3 RM · 17d ago on Sep 14, 2026· 70m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Britons · United Kingdom
450
+21
🇶🇦 Romans · Qatar
396
+23
🇪🇸 Vietnamese · Spain
346
+24
🇹🇷 Turks · Türkiye
571
-23
🇲🇽 Britons · Mexico
570
-23
🇺🇸 Romans · United States
539
-32
Player eAPM Actions Feudal Castle Imperial Opening
47 3,343 10:44 24:37 39:03 ⛏ Fast Castle
14 993 17:40 23:33 38:00 ⛏ Fast Castle
11 811 10:36 23:32 36:06 ⛏ Fast Castle
11 811 11:44 18:21 37:40 ⛏ Fast Castle
10 685 17:16 28:32 44:41 ⛏ Fast Castle
4 308 14:05 28:34 36:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,535 43,222 14,305 1,715 78,777 79,375
19,705 31,731 21,275 2,165 74,876 117,116
24,245 16,675 16,825 1,515 59,260 71,563
19,520 20,125 15,085 3,095 57,825 70,088
17,565 17,550 14,965 2,465 52,545 66,022
7,085 4,915 1,995 750 14,745 20,214
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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