AoeStats
← Lukebeam54

Black Forest

506701635Analyzed
2v2 RM · 17d ago on Sep 14, 2026· 77m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Franks · United Kingdom
580
+15
🇺🇸 Burgundians · United States
513
+26
🇮🇳 Spanish · India
568
-17
🇷🇴 Saracens · Romania
533
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 2,633 10:51 23:04 36:32 ⛏ Fast Castle
19 1,467 14:14 25:12 41:35 ⛏ Fast Castle
17 1,330 15:57 22:03 35:48 ⛏ Fast Castle
15 1,177 13:14 19:59 36:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,145 18,247 30,555 5,980 94,927 99,681
24,580 30,681 16,885 1,415 73,561 83,967
28,365 16,365 25,690 1,660 72,080 75,586
25,110 10,807 17,215 3,350 56,482 79,410
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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