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Black Forest

507141610Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 131m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Persians · Hungary
822
+13
🇭🇺 Spanish · Hungary
777
+15
🇻🇳 Britons · Vietnam
764
+15
🇭🇺 Franks · Hungary
760
+15
🇹🇷 Byzantines · Türkiye
775
-16
🇲🇽 Britons · Mexico
743
-14
🇨🇿 Italians · Czechia
740
-14
🇵🇪 Lithuanians · Peru
725
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 3,834 9:51 18:59 33:37 ⛏ Fast Castle
27 3,500 12:37 16:53 39:27 ⛏ Fast Castle
26 3,435 12:33 17:27 33:44 ⛏ Fast Castle
24 3,108 12:26 16:38 35:36 ⛏ Fast Castle
22 2,859 12:03 16:33 37:09 ⛏ Fish Boom FC
19 2,500 12:11 16:58 41:00 ⛏ Fast Castle
17 2,276 13:41 20:52 32:10 ⛏ Fish Boom FC
16 2,091 14:26 19:27 45:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
105,975 52,882 116,860 4,840 280,557 285,234
110,905 43,505 101,230 1,230 256,870 273,712
89,925 77,320 66,355 8,910 242,510 250,573
116,555 64,632 49,720 4,035 234,942 295,901
74,460 96,196 43,975 3,970 218,601 234,742
79,290 61,265 62,770 5,010 208,335 238,050
34,705 79,619 59,935 12,080 186,339 265,242
79,165 46,064 53,885 2,390 181,504 199,620
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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