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Fortress

507135351Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 88m 46s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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851
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804
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🇹🇷 Spanish · Türkiye
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Player eAPM Actions Feudal Castle Imperial Opening
42 3,691 9:58 17:53 38:24 ⚔ M@A FC
23 2,058 10:39 16:23 37:29 ⛏ Fast Castle
22 1,916 9:19 22:51 39:12 ⚔ Skirmisher Rush
18 1,622 10:10 22:36 40:27 ⛏ Fast Castle
16 1,387 8:41 15:43 31:22 ⛏ Fast Castle
14 1,199 7:40 16:25 32:04 ⛏ Fast Castle
13 1,110 7:53 20:48 32:48 ⛏ Fast Castle
8 721 8:44 14:17 31:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,455 43,260 26,225 2,595 114,535 138,047
33,335 41,280 25,060 5,130 104,805 114,088
45,890 31,325 23,325 4,060 104,600 143,643
48,340 18,670 31,100 6,210 104,320 119,058
27,245 20,777 25,805 3,040 76,867 106,580
25,175 20,390 25,290 3,405 74,260 79,057
19,170 14,000 7,205 3,290 43,665 48,545
14,155 7,825 7,830 1,805 31,615 45,616
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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