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MegaRandom

506506817Analyzed
4v4 RM · 18d ago on Sep 13, 2026· 49m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
873
+13
🇬🇧 Maya · United Kingdom
851
+13
🇫🇷 Malay · France
787
+16
🇲🇽 Berbers · Mexico
727
+19
🇧🇷 Vietnamese · Brazil
821
-16
🇨🇳 Spanish · China
816
-16
🇹🇷 Poles · Türkiye
775
-15
🇹🇷 Japanese · Türkiye
753
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,467 12:06 25:19 — ⚔ Drush into Archers
29 1,460 8:27 22:26 47:55
28 1,373 10:52 19:08 45:29 ⚔ Archer Rush
28 1,371 11:07 21:22 39:07 ⚔ Scout Rush
16 800 13:15 20:53 43:24 ⛏ Fast Castle
16 809 10:06 23:02 40:43 ⚔ Skirmisher Rush
16 786 10:01 23:35 40:41
14 686 12:58 22:04 42:20 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,940 14,425 13,975 4,850 58,190 64,809
18,740 19,860 11,280 1,505 51,385 63,825
14,680 14,473 6,825 4,220 40,198 44,319
12,075 14,424 5,615 3,045 35,159 46,086
14,745 8,697 8,160 2,170 33,772 36,646
15,895 8,532 5,415 1,630 31,472 35,243
10,790 7,920 3,685 1,625 24,020 29,787
10,540 6,194 4,800 2,410 23,944 28,183
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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