AoeStats
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Nomad

506505372Analyzed
4v4 RM · 18d ago on Sep 13, 2026· 7m 37s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Portuguese · United Kingdom
838
+13
🇧🇷 Vietnamese · Brazil
807
+14
🇺🇸 Romans · United States
752
+16
🇲🇽 Celts · Mexico
709
+18
🇹🇷 Bulgarians · Türkiye
792
-17
🇪🇸 Spanish · Spain
778
-16
🇹🇷 Gurjaras · Türkiye
764
-15
🇪🇸 Japanese · Spain
715
-13
Player eAPM Actions Feudal Castle Imperial Opening
28 215 — — —
25 194 — — —
20 156 — — —
17 128 — — —
17 131 — — —
14 104 — — —
14 105 — — —
2 16 — — —

Resources

Player Food Wood Gold Stone Spent Collected
800 300 50 0 1,150 773
350 600 0 200 1,150 535
600 425 0 100 1,125 613
400 525 50 100 1,075 503
500 375 50 100 1,025 381
400 325 0 100 825 306
300 325 0 100 725 205
0 275 0 100 375 30
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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