AoeStats
← Saulo_z

Oasis

508093723Analyzed
2v2 RM · 13d ago on Sep 20, 2026· 51m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mapuche · United States
821
+13
🇺🇸 Romans · United States
729
+17
🇦🇷 Sicilians · Argentina
786
-40
🇦🇷 Celts · Argentina
732
-14
Player eAPM Actions Feudal Castle Imperial Opening
22 1,109 12:56 25:05 41:53 ⚔ FC into Archers
18 901 13:12 21:53 — ⛏ Fast Castle
12 587 14:44 25:00 — ⚔ FC into Skirms
9 456 18:20 37:02 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,665 11,190 7,740 3,875 38,470 43,428
15,145 13,440 6,325 1,995 36,905 41,396
12,875 8,585 3,695 2,400 27,555 28,915
6,935 4,252 1,345 1,580 14,112 17,980
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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