AoeStats
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Oasis

507878268Analyzed
2v2 RM · 14d ago on Sep 20, 2026· 50m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Sicilians · Argentina
753
+33
🇦🇷 Celts · Argentina
718
+14
🇦🇷 Vietnamese · Argentina
712
-15
🇦🇷 Khmer · Argentina
625
-11
Player eAPM Actions Feudal Castle Imperial Opening
44 2,253 11:58 21:40 35:42 ⚔ FC into Skirms
17 840 13:39 24:53 41:59 ⛏ Fast Castle
8 407 11:20 20:13 — ⛏ Fast Castle
7 375 18:10 35:55 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,600 15,720 7,100 1,600 38,020 44,363
17,625 8,900 6,380 2,355 35,260 46,737
7,820 4,988 2,855 1,975 17,638 21,757
5,275 3,895 590 950 10,710 11,730
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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