AoeStats
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MegaRandom

509679084Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 44m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Celts · Germany
1163
+12
🇩🇪 Ethiopians · Germany
1149
+13
🇩🇪 Vietnamese · Germany
1020
+19
🇩🇪 Vikings · Germany
1000
+62
🇵🇪 Tatars · Peru
1104
-17
🇺🇸 Italians · United States
1100
-17
🇦🇷 Britons · Argentina
1076
-16
🇲🇽 Poles · Mexico
1030
-14
Player eAPM Actions Feudal Castle Imperial Opening
64 2,882 9:35 22:22 34:58 ⚔ Archer Rush
41 1,838 10:15 21:41 — ⚔ Archer Rush
31 1,380 10:38 19:58 — ⚔ Scout Rush
26 1,167 10:54 17:41 40:30 ⛏ Fast Castle
23 1,022 10:39 23:48 — ⛏ Fast Castle
19 844 11:00 23:08 — ⚔ Skirmisher Rush
16 700 10:56 15:27 37:28 ⚔ FC into Archers
13 582 11:43 25:38 43:34 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,575 15,521 11,800 855 41,751 43,938
16,895 7,895 8,025 1,500 34,315 46,600
10,805 12,001 6,315 1,615 30,736 33,798
11,285 5,622 1,850 1,500 20,257 25,552
7,875 7,433 3,210 200 18,718 24,648
9,160 4,728 3,605 225 17,718 20,626
8,600 6,120 2,270 285 17,275 21,119
4,410 3,288 400 125 8,223 8,951
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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