AoeStats
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Arabia

508448354Analyzed
1v1 RM · 10d ago on Sep 22, 2026· 48m 12s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Inca · Japan
1249
+17
🇦🇷 Vietnamese · Argentina
1268
-17
Player eAPM Actions Feudal Castle Imperial Opening
94 4,511 9:41 26:49 41:12 ⚔ Archers into Skirms
42 2,001 10:26 24:21 39:46 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,820 14,680 9,210 2,150 46,860 49,217
18,730 16,661 8,355 1,740 45,486 50,104
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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