AoeStats
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Arabia

507397055Analyzed
1v1 RM · 14d ago on Sep 18, 2026· 62m 50s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇪 Sicilians · Venezuela
1328
+15
🇦🇷 Persians · Argentina
1316
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 2,274 9:18 19:19 37:26 ⛏ Fast Castle
35 2,204 10:17 16:00 37:11

Resources

Player Food Wood Gold Stone Spent Collected
37,285 19,163 19,340 4,840 80,628 91,563
27,930 19,096 24,205 2,300 73,531 74,212
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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