AoeStats
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Nomad

504771026Analyzed
4v4 RM · 26d ago on Sep 6, 2026· 49m 21s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
784
+14
🇺🇸 Ethiopians · United States
780
+15
🇦🇷 Mongols · Argentina
747
+16
🇮🇹 Poles · Italy
694
+18
🇪🇸 Mongols · Spain
848
-19
🇨🇳 Khmer · China
817
-19
🇺🇸 Britons · United States
670
-13
🇭🇰 Jurchens · Hong Kong SAR China
659
-12
Player eAPM Actions Feudal Castle Imperial Opening
30 1,466 15:22 24:31 44:01 ⛏ Fish Boom FC
22 1,080 15:12 22:06 38:09 ⛏ Fast Castle
21 1,037 16:44 21:07 34:52 ⛏ Fish Boom FC
21 1,019 15:49 21:44 39:54 ⚔ Fish Boom FC into Scouts
14 668 21:52 31:32 46:10 ⚔ Fish Boom into Archers into Towers
12 571 17:29 30:39 — ⚔ Drush into Skirms into Towers
11 530 21:12 32:41 — ⛏ Fast Castle
5 232 14:55 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,230 22,615 7,530 2,850 47,225 53,531
21,640 11,655 7,575 1,100 41,970 48,295
17,220 10,750 7,775 2,535 38,280 43,007
11,225 16,980 5,545 4,365 38,115 41,753
11,890 7,321 4,675 1,975 25,861 26,403
9,250 8,964 4,870 1,975 25,059 27,634
6,100 4,425 850 1,025 12,400 17,481
3,450 2,345 50 100 5,945 8,161
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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