AoeStats
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MegaRandom

504749323Analyzed
4v4 RM · 25d ago on Sep 6, 2026· 54m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Romans · United Kingdom
731
+13
🇫🇷 Mapuche · France
715
+14
🇮🇩 Khmer · Indonesia
702
+14
🇫🇷 Britons · France
554
+21
🇨🇳 Byzantines · China
682
-16
🇭🇰 Jurchens · Hong Kong SAR China
675
-16
🇨🇳 Mongols · China
665
-16
🇨🇳 Bohemians · China
619
-14
Player eAPM Actions Feudal Castle Imperial Opening
23 1,269 13:57 21:23 31:32 ⛏ Fast Castle
21 1,122 11:17 20:19 35:52 ⛏ Fast Castle
11 571 10:21 23:54 31:29
10 533 12:10 17:51 34:28 ⛏ Fast Castle
10 547 12:02 19:53 34:38 ⛏ Fast Castle
7 398 12:48 24:25 43:08 ⛏ Fast Castle
4 223 — — —
2 129 — — —

Resources

Player Food Wood Gold Stone Spent Collected
35,660 17,055 18,070 3,110 73,895 79,473
24,780 16,985 12,275 5,550 59,590 61,747
25,420 17,095 11,520 3,450 57,485 80,681
19,845 16,795 7,830 3,225 47,695 51,437
9,535 11,995 5,625 2,850 30,005 36,624
7,620 8,135 2,670 3,025 21,450 29,263
1,100 175 0 0 1,275 1,315
400 125 0 0 525 434
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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