AoeStats
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Nomad

504747914Analyzed
4v4 RM · 25d ago on Sep 6, 2026· 5m 23s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Huns · Argentina
839
+15
🇨🇳 Huns · China
672
+16
🇻🇳 Franks · Vietnam
619
+18
🇻🇳 Wu · Vietnam
588
+20
🇮🇳 Vietnamese · India
692
-17
🇭🇰 Jurchens · Hong Kong SAR China
691
-16
🇨🇳 Byzantines · China
681
-16
🇧🇷 Franks · Brazil
653
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 193 — — —
35 191 — — —
33 178 — — —
22 116 — — —
21 115 — — —
21 115 — — —
16 85 — — —
13 69 — — —

Resources

Player Food Wood Gold Stone Spent Collected
400 500 0 100 1,000 375
600 275 0 100 975 490
400 453 0 100 953 269
300 375 50 100 825 160
350 275 50 100 775 220
250 400 0 100 750 115
250 175 50 0 475 186
200 100 0 0 300 137
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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