AoeStats
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Arena

504739675Analyzed
4v4 RM · 25d ago on Sep 6, 2026· 54m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇩 Mongols · Andorra
685
+13
🇺🇸 Romans · United States
609
+16
🇭🇰 Britons · Hong Kong SAR China
594
+17
🇫🇷 Persians · France
543
+19
🇨🇳 Teutons · China
721
-21
🇭🇰 Jurchens · Hong Kong SAR China
711
-20
🇺🇸 Celts · United States
498
-12
🇧🇷 Khmer · Brazil
498
-12
Player eAPM Actions Feudal Castle Imperial Opening
18 997 12:34 25:52 39:11 ⛏ Fast Castle
18 992 9:50 24:26 47:24 ⛏ Fast Castle
17 930 10:46 19:14 50:00 ⛏ Fast Castle
15 839 12:13 25:44 44:28 ⚔ Scout Rush
10 570 13:03 22:29 42:01 ⚔ FC into Archers
10 554 10:58 21:27 36:18 ⛏ Fast Castle
5 268 10:31 23:52 — ⛏ Fast Castle
0 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
15,305 18,545 9,140 4,950 47,940 51,988
19,175 15,845 11,490 950 47,460 71,978
17,705 14,160 11,530 1,500 44,895 53,498
16,510 15,315 9,355 2,525 43,705 53,507
16,715 12,710 8,470 1,455 39,350 52,281
13,675 11,890 4,025 2,470 32,060 40,121
8,130 6,630 2,190 1,250 18,200 38,075
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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