AoeStats
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Arena

506266674Analyzed
3v3 RM · 18d ago on Sep 13, 2026· 45m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Huns · Argentina
1254
+10
🇦🇷 Vietnamese · Argentina
1187
+13
862
+26
🇧🇴 Inca · Bolivia
1119
-17
🇨🇱 Tupi · Chile
1117
-16
🇧🇴 Bohemians · Bolivia
1090
-16
Player eAPM Actions Feudal Castle Imperial Opening
57 2,591 11:03 14:53 42:43 ⛏ Fast Castle
42 1,906 10:11 14:18 27:59 ⛏ Fast Castle
31 1,409 9:52 16:01 32:45 ⛏ Fast Castle
22 981 10:18 19:44 34:48 ⛏ Fast Castle
22 1,005 9:49 17:42 — ⛏ Fast Castle
18 799 11:47 18:53 29:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,850 23,145 17,320 3,315 68,630 69,573
21,825 10,645 10,650 3,010 46,130 50,127
21,635 9,875 9,070 885 41,465 45,977
10,550 12,185 8,475 2,285 33,495 34,323
10,700 8,225 3,695 1,590 24,210 24,659
6,100 5,875 400 705 13,080 13,889
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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