AoeStats
← La Gata bajo la lluvia

Nomad

506254898Analyzed
4v4 RM · 18d ago on Sep 12, 2026· 41m 27s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Ethiopians · Argentina
1235
+10
🇦🇷 Persians · Argentina
1164
+12
🇦🇷 Franks · Argentina
919
+67
🇨🇱 Khmer · Chile
796
+27
🇺🇸 Bengalis · United States
1114
-20
🇨🇱 Franks · Chile
1069
-18
🇨🇳 Hindustanis · China
1053
-17
🇲🇽 Aztecs · Mexico
1045
-17
Player eAPM Actions Feudal Castle Imperial Opening
50 2,077 13:26 17:24 40:43 ⛏ Fish Boom FC
49 2,011 13:14 22:48 33:53 ⛏ Fish Boom into Fire Galleys into Galleys
29 1,190 12:57 24:39 — ⚔ Fish Boom into Scouts into Archers
25 1,056 15:00 26:39 — ⚔ Fish Boom into Scouts into Skirms into Towers
24 979 14:52 20:40 36:17 ⛏ Fish Boom FC
20 829 15:55 20:14 40:48 ⛏ Fast Castle
14 568 14:27 20:00 — ⛏ Fast Castle
13 533 15:46 25:43 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
22,835 14,740 8,965 1,165 47,705 49,255
20,735 13,191 5,640 3,200 42,766 44,929
12,995 9,475 4,200 2,000 28,670 30,825
8,725 12,590 5,430 1,100 27,845 28,745
10,045 8,215 3,355 1,975 23,590 25,124
10,160 8,561 825 850 20,396 21,056
6,885 6,904 1,390 400 15,579 17,836
6,795 4,503 3,375 750 15,423 19,293
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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