AoeStats
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African Clearing

506247994Analyzed
4v4 RM · 18d ago on Sep 12, 2026· 47m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Teutons · Mexico
864
+12
🇲🇽 Chinese · Mexico
844
+12
🇲🇽 Mongols · Mexico
837
+13
🇨🇱 Maya · Chile
781
+15
🇨🇦 Huns · Canada
791
-14
🇪🇸 Teutons · Spain
788
-14
🇲🇽 Sicilians · Mexico
737
-12
🇫🇷 Gurjaras · France
729
-12
Player eAPM Actions Feudal Castle Imperial Opening
32 1,539 12:48 16:56 37:36 ⛏ Fast Castle
25 1,188 15:54 20:58 36:58 ⛏ Fast Castle
16 748 14:21 19:15 35:28 ⛏ Fast Castle
14 683 15:52 20:59 35:45 ⛏ Fast Castle
10 479 18:48 24:11 36:07 ⛏ Fast Castle
9 454 16:05 26:14 43:21 ⛏ Fast Castle
8 365 18:12 26:26 — ⚔ Skirms into Archers
7 331 16:00 25:01 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,200 16,400 16,040 5,955 60,595 75,008
13,825 17,945 10,860 2,350 44,980 49,571
14,620 16,455 5,155 3,750 39,980 53,914
14,925 14,295 6,780 3,000 39,000 55,066
8,775 8,900 5,710 2,050 25,435 28,172
10,420 7,201 3,285 2,475 23,381 28,099
6,175 7,285 1,505 300 15,265 18,790
6,245 5,350 1,090 2,050 14,735 21,169
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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