AoeStats
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Arena

506246813Analyzed
4v4 RM · 18d ago on Sep 12, 2026· 76m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Spanish · Peru
815
+14
🇸🇪 Huns · Sweden
789
+15
🇹🇷 Saracens · Türkiye
788
+15
781
+16
🇲🇽 Mapuche · Mexico
877
-18
🇪🇸 Teutons · Spain
814
-17
🇫🇷 Maya · France
729
-13
🇨🇱 Burgundians · Chile
685
-12
Player eAPM Actions Feudal Castle Imperial Opening
26 1,958 11:02 17:30 35:33 ⛏ Fast Castle
22 1,674 10:39 15:00 31:40 ⛏ Fast Castle
20 1,537 12:48 21:16 36:48 ⛏ Fast Castle
14 1,086 15:27 21:32 35:23 ⛏ Fast Castle
11 810 12:45 18:10 33:31 ⛏ Fast Castle
0 14 — — —
0 6 — — —
0 8 — — —

Resources

Player Food Wood Gold Stone Spent Collected
40,925 26,315 21,960 3,400 92,600 120,220
32,820 26,375 25,405 5,600 90,200 153,626
32,325 25,635 22,130 6,300 86,390 97,603
31,425 21,965 14,140 3,825 71,355 108,578
23,335 25,275 15,750 3,650 68,010 74,655
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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