AoeStats
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Nomad

511003996Analyzed
2v2 RM · 4h ago on Oct 3, 2026· 66m 23s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Mongols · Spain
559
+9
251
+21
🇹🇷 Britons · Türkiye
397
-16
🇫🇷 Sicilians · France
357
-14
Player eAPM Actions Feudal Castle Imperial Opening
26 1,703 16:27 25:01 40:56
12 771 16:53 25:14 36:05 ⛏ Fish Boom FC
3 223 20:59 30:48 — ⛏ Fish Boom FC
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
16,750 30,450 25,025 5,455 77,680 86,219
18,365 21,030 18,470 5,260 63,125 80,172
4,220 4,155 340 660 9,375 10,211
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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