AoeStats
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Arabia

503462380Analyzed
2v2 RM · 1mo ago on Aug 31, 2026· 30m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1256
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1245
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1276
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1222
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Player eAPM Actions Feudal Castle Imperial Opening
62 1,893 9:58 25:24 — ⚔ Archers into Skirms
44 1,336 9:38 26:14 — ⚔ Archer Rush
43 1,320 10:11 25:44 — ⚔ Scouts into Skirms
36 1,084 10:13 26:54 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,135 5,661 2,255 1,375 15,426 16,786
8,455 4,461 2,220 100 15,236 16,154
5,905 6,683 2,490 0 15,078 15,324
5,160 3,097 850 700 9,807 11,769
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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